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World engine ​

Build reusable settings, characters, relationships, and rules, then seal definite versions for other products to reference. Entry: World engine → My worlds → New world (世界引擎 → 我的世界 → 新建世界).

Sources of a world ​

Edit from scratch or explicitly derive from longform or short fiction. Derivation preserves the selected scope and source version; the original remains owned by the original work. Later edits do not automatically synchronize.

Screenplays, comics, and motion-comic materials do not offer a “package as world” path.

Editing and sealing ​

  1. Select the target in My worlds (我的世界).
  2. In World settings (世界设定), edit rules/origins, nature/geography, culture/society, characters/relationships, and history/facts as needed.
  3. For multiple worlds, maintain world collections, planes, and passages.
  4. In Versions and sealing (版本与封存), check scope, omissions, and provenance, then confirm an immutable world version.
  5. In Data export interface (数据出口), inspect the selected version's capabilities, resources, and evidence.
  6. For file sharing, use Sharing and import (分享与导入), checking attribution, license, and purpose.

Community and distribution (社区与发行) currently prepares shareable versions and licensing; it does not mean a public marketplace service is live.

Where to edit power systems ​

In the longform workspace, open World and settings → World origin → Power system (世界与设定 → 世界起源 → 力量体系). Maintain the overview, structured rules, and level entries on one page. Structured rules include the system name, description, level list, and cultivation constraints. World settings in the world engine uses the same entry.

The separate Power system navigation item has been removed; old links open the power tab within World origin. Existing overviews, structured rules, and record identities are preserved without automatically overwriting each other. Review inconsistencies before editing. For multiple worlds, select the current world before changing its rules.

From world to interactive work ​

Seal the world first. Then enter the specific TTRPG, character-chat, AI-town, or text-game product, select a version, complete direction settings, and explicitly start production. A world page does not turn a draft directly into a formal game.

Each product reads the world content it needs, then owns its separate production data, media, releases, and saves.

Why versions matter ​

World version one can support a campaign while you edit version two. Existing works and saves do not automatically upgrade; adopting a newer source must be handled explicitly in the product.

World versions contain semantic material, not upper-level products' images, runtime state, or private player evolution.

Continue: Projects, works, and worlds · Sealing, production, and release.

Official StoryForge user documentation