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Sealing, production, release, and saves ​

How the three stages connect ​

StageYour actionResult
S1 World sealingConfirm world content and scopeA definite, referenceable world version
S2 Product directionConfigure goals, sources, and rules inside TTRPG/chat/town/etc.An explicit production plan
S3 Product executionExplicitly start production, inspect outputs, release, and runProduct versions and independent saves

Some products allow an S2 draft without world sources. Formal production still requires source and product checks; saving a draft is not formally starting.

Independent longform, short fiction, and novel adaptations do not require world sealing first; they have their own creation workflows.

Does publishing put it online? ​

Product publishing usually preserves an immutable local version for export or play. It does not automatically upload to a public website, create a community account, or launch a commercial service.

Check attribution, licensing, and asset rights separately when sharing files.

Why old versions do not change ​

A frozen version preserves its content at the time; later revisions form new versions. Old exports, games, and saves remain traceable to their original evidence.

World versions, product versions, and saves are three different objects. A world upgrade does not automatically upgrade a product; a new product version must not be assumed to overwrite existing saves.

Author checks ​

Before release, check source versions, candidate adoption, serious issues, and asset completeness. After release, check which version export or play uses, then retain a full backup.

Official StoryForge user documentation