Projects, works, and worlds
| Name | Meaning | Not the same as |
|---|---|---|
| Project / Workspace | Local organization and management container | A novel's title, prose, or ownership itself |
| Work | A longform, short-fiction, screenplay, comic, or interactive work | One shared body of content all products may overwrite |
| World | Semantic settings, characters, rules, and relationships | Images, game progress, or online rooms |
| World version | Definite world content sealed by the author | A live reference that follows draft edits automatically |
Fiction does not require a separate world first
Longform and short fiction can start directly; their internal settings support creation. When other products need to reference that content, the author explicitly derives a world.
Derivation preserves provenance without changing source ownership. Later edits to source and world remain separate.
Adaptation does not overwrite the source
Screenplays, comics, and motion-comic materials retain the source scope/version used by the adaptation. Outputs belong to their own works. Editing a screenplay scene does not edit novel prose.
Game results do not automatically become shared settings
TTRPGs, character chat, towns, and text games own their sessions, relationships, and events. They reference frozen worlds, but player choices affect only the relevant work or save.
To change a shared world, the author must explicitly edit it. One playthrough's outcome cannot be treated as a fact accepted by all works.
Continue: Sealing, production, and release.