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Projects, works, and worlds ​

NameMeaningNot the same as
Project / WorkspaceLocal organization and management containerA novel's title, prose, or ownership itself
WorkA longform, short-fiction, screenplay, comic, or interactive workOne shared body of content all products may overwrite
WorldSemantic settings, characters, rules, and relationshipsImages, game progress, or online rooms
World versionDefinite world content sealed by the authorA live reference that follows draft edits automatically

Fiction does not require a separate world first ​

Longform and short fiction can start directly; their internal settings support creation. When other products need to reference that content, the author explicitly derives a world.

Derivation preserves provenance without changing source ownership. Later edits to source and world remain separate.

Adaptation does not overwrite the source ​

Screenplays, comics, and motion-comic materials retain the source scope/version used by the adaptation. Outputs belong to their own works. Editing a screenplay scene does not edit novel prose.

Game results do not automatically become shared settings ​

TTRPGs, character chat, towns, and text games own their sessions, relationships, and events. They reference frozen worlds, but player choices affect only the relevant work or save.

To change a shared world, the author must explicitly edit it. One playthrough's outcome cannot be treated as a fact accepted by all works.

Continue: Sealing, production, and release.

Official StoryForge user documentation