Current capabilities and maturity
Checked October 4, 2026 · main baseline: dd253f85. Tagged releases, current main, and live deployments may differ; see version compatibility.
“Released” follows the product catalog: the declared main workflow is available. It does not announce a new semantic version or guarantee model quality. “Preview” has usable implementation but still needs complete-experience validation. “Experimental” is not an everyday-use commitment.
| Product | Status | Current result and boundary |
|---|---|---|
| Step-by-step longform | Released | Settings through prose, post-chapter review, memory, and revision impact; literary quality needs author judgment |
| Short fiction | Released | Intent through review, targeted rewriting, frozen versions, and export |
| Novel to screenplay | Released | Frozen sources, professional adaptation, dual review, and screenplay-format export |
| Novel to comic | Released | Script, panels, lettering, visuals, and versions; image capabilities depend on the service |
| Motion-comic materials | Released | Episodes, storyboards, assets, and per-shot tool packages; no video generation or finished film |
| World engine | Released | Independent semantic editing, derivation, sealed versions, and neutral reading |
| Node authoring | Preview | Reuses longform capabilities; full cross-mode interoperability remains under validation |
| TTRPG | Preview | Production, AI hosting, rules, and saves; public online multiplayer is not deployed |
| Character chat | Preview | Text conversations, relationship memory, and branches; long-term behavior remains under validation |
| AI town | Preview | Resident life, schedules, relationships, and replay; long-term model and asset quality need validation |
| Text adventure | Preview / in development | Professional production, asset review, publishing, and runtime are connected; real-model and human acceptance remain |
| AVG | Preview | Production, presentation, and player saves; general audiovisual quality needs per-work acceptance |
| Text open world | Preview / in development | Dedicated production, player UI, runtime AI, and Salt Ridge showcase are connected; real-provider calibration and human acceptance of both endings remain |
| Community marketplace | Experimental | Hidden by default; public accounts, cloud sync, and commercial services are not current commitments |
Examples are not general-purpose capability
Fog Harbor: The Lost-Tide Bells (雾港:失潮钟声) is a prepared, no-API work with text-adventure and AVG modes. Being fully playable does not mean all general-purpose game-production capabilities are complete.
Shared boundaries
- Core creative data is primarily local; back up before changing environments.
- AI uses your model service and may incur charges; authors review and confirm candidates.
- World/work references have explicit versions; later changes do not automatically synchronize everywhere.
- There is no promise that AI never forgets, works never contradict themselves, or commercial-ready results are automatic.
Engineering evidence: Product catalog · Capability baseline.
All local branches were also inspected. Pending development separates unmerged work, local-only changes, and historical changes whose equivalence still needs review; these are not counted as delivered mainline capabilities above.