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Plugins and Workshop ​

Add the features you want to your own StoryForge. A plugin can be a new historical timeline, a writing board, a collection of content cards, or a complete tool with UI, data and AI capabilities. Different works can enable different plugins.

Development preview

These guides cover plugin preview 1.0, API 1 and SDK 0.1. The feature is delivered by PR #113; use an application version that includes it. Check merge and online deployment status separately. Reading this guide does not add Workshop to an older application. Preview availability is not a public launch or long-term compatibility promise.

Start here ​

Your goalNext stepResult
Try an existing featureInstall and useA plugin running in a test work or world
Have an idea but cannot codeDevelop with your AIInstructions, a reference kit and a Skill for a coding assistant
Write the code yourselfBuild your first pluginAn independently packaged feature with persistent data
Share your pluginPublish and maintainFile distribution or a community catalog listing
Resolve errors or missing dataTroubleshooting and recoverySteps to diagnose problems while retaining data

What can you build today? ​

These are examples, not a restriction on subject matter. Feasibility depends on the public interfaces your idea requires.

Desired resultSupported approachExample source folder
Notes, character idea cards or task boardsCustom UI and plugin-owned records in the author workbenchwriting-notes, idea-cards
Alternative historical and story timelinesAdd or replace world history or work timeline panels, using official history dataworld-timeline, story-board
Dates supplied by another calendar pluginExplicit services and exact version dependenciescalendar, world-timeline
Setting cards or a collection of writing toolsCode-free content packages or bundles that lock dependenciesprompt-cards, writer-bundle
Custom AI ideas and structured outputDeclared tasks, context and output schema; the author starts, edits and confirmsidea-cards
Editable plot-generation workflowsCopy a declared flow into the longform node workbench; the author runs itplot-flow
Festival settings used in worlds and derived productsExplicit preview and adoption into world entries, then the existing world-sealing flowworld-festivals
Custom tabletop rulesExisting RulePack format, frozen into a product releaseharbor-rules
Research and external toolsDeclared network origins or host-confirmed MCP connectionsresearch-desk, tool-desk

Sources are in examples/plugins/ and the AI development kit. You can describe any of these outcomes to your AI without knowing how to code.

Choose a package type ​

  • Feature: executable code for interactive UI, data processing, AI or external-tool entry points.
  • Content: structured records without an executable entry point. It does not automatically create a custom UI or write into official settings.
  • Bundle: no executable entry point; locks a set of plugin versions. Dependencies must be downloadable and share the same data owner.

Set realistic expectations ​

A plugin is not an arbitrary patch to StoryForge source. Dedicated replacement slots currently cover world history and story timelines. Other products offer a common author workbench; this does not expose every editor, button, generation algorithm or game runtime. Request new interfaces through feature feedback.

Ordinary plugins need no Node or Python installation to run. Development requires a development environment; local-program connections may need a separately started bridge. AI and external services may charge fees. Installing a plugin does not automatically call a model.

Native UI plugins execute in the same origin as StoryForge. Trust their authors and source. Capability declarations explain intended use but are not a malicious-code sandbox. Disabling or uninstalling retains records; raw records remain readable without the package, while custom interactions require the matching plugin.

Official StoryForge user documentation