Multiple worlds, locations, and maps
Longform settings serve the current work; independent worlds in the world engine support sealing and reuse. Editing longform settings does not require converting the novel into a separate world.
When multiple worlds help
If worlds, planes, or eras have different rules, locations, and character affiliations, manage their scopes and passages under Work overview → Multi-world settings (作品概况 → 多世界设置).
Check the current world before editing a module. Identical character names do not imply the same entity; different worlds' power rules must not be mixed automatically. A cross-world passage is an explicit relationship, not universal interoperability.
Location library, geography, and maps
| Entry | Main content |
|---|---|
| Location library | Identifiable places and their narrative purpose |
| Geography settings | Environments, regions, and spatial relations |
| World map | Visual geography and entity positions |
A map does not replace location descriptions. Plausible travel also depends on distance, transport, rules, and story time.
After generating a map
Generation produces a candidate first. Preview its configuration, named entities, and spatial relations. Only Confirm this map (确认使用此地图) replaces the official map; discarding the candidate preserves the original.
Check geography before generation and important locations, adjacency, and connectivity afterward—not just visual appeal. The 3D map remains a Labs feature marked unavailable in the UI.
When to derive a world
To provide confirmed novel settings to other products, use Derive world (派生世界), specify scope, and inspect the result. Both sides are maintained separately afterward; map, character, or rule changes do not automatically synchronize back to the source work.
Related: World engine · Sealing and references.