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AVG and visual novels ​

Preview: author workbench, production revision, release, and player saves are connected. Generated literary and audiovisual quality still require per-work acceptance.

Entry: AVG → Library (AVG → 作品库). Try the no-API built-in work first to understand the stage and choices.

  1. Define goals in Production → Story and experience (制作台 → 故事与体验), and branches in Routes and ending goals (路线与结局目标).
  2. Select a world version; confirm candidates and the production plan through Planning conversation (方案会谈).
  3. Start Production flow (制作流程), checking Narrative graph and dialogue (叙事图与对白) and Variables and endings (变量与结局).
  4. Check assets and presentation references under Backgrounds and sprites (背景与立绘), Audio and presentation (音频与演出), and Asset management (素材管理).
  5. Run Checks and playtest (检查与试玩), revise issues, and retain a release.
  6. Play at Play → Player stage (游玩 → 玩家舞台), managing progress through Saves and routes (存档与路线).

Text and presentation ​

Story beats can reference backgrounds, characters, and audio. Missing assets or invalid references affect the stage; successful text generation does not mean audiovisual delivery is complete.

Check that each important route reaches its intended ending and that stage state is correct after loading a save.

Current boundaries ​

Built-in works use prepared story and assets to demonstrate a playable result. This does not mean arbitrary worlds automatically produce comparable quality. Audiovisual assets require lawful sources and actual service support.

Continue: Shared interactive workflow · Backup and recovery.

Official StoryForge user documentation