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Interactive products: produce, then play ​

These products own their production workflows, assets, and saves, and all remain previews. They usually reference definite world versions; text open world also accepts an explicitly selected novel range through its own production flow.

ProductExperienceMain current limitation
TTRPGAI hosting, investigation, rules, and sessionsPublic online multiplayer is not deployed
Character chatConversations with defined characters, relationships, and memoryPrimarily text; long-term results remain under validation
AI townResidents' lives and relationships after an endingLong-term model behavior, assets, and performance need testing
AVGBranching narrative, backgrounds, sprites, and audio presentationLiterary and audiovisual quality require per-work acceptance
Text adventureActions, resources, quests, and endingsProfessional production is connected; real-model and human acceptance remain
Text open worldRegional exploration and evolving questsProduction and player UI are connected; real-provider calibration and human acceptance remain

Shared flow ​

  1. Seal a world: prepare a referenceable world version.
  2. Product direction: save goals, rules, and scope inside the product. Some products allow a draft without a world source.
  3. Product execution: before formal production, select and check required world versions and explicitly confirm starting. Inspect outputs, then publish a definite product version.
  4. Play: start an independent save from the published version.

Saving a direction draft does not mean formal production requirements are satisfied. Play state and character memories do not automatically write back to the shared world.

To try a prepared result first, see Built-in works and examples.

For a novel source, follow the dedicated text open world production guide to select and freeze the range. Converting the novel to a shared world first is not required; original-work ownership is preserved.

Official StoryForge user documentation