Master blueprint: fiction stages and the Prompt system
Source and scope
Translated from the original Word asset's Chinese Markdown migration. This is a method asset, not StoryForge's sole runtime template. Product coverage and gap assessments below describe the source document's context; consult the current feature guides for present capabilities.
Version: 1.0
Scope: longform fiction, short fiction, serialized web fiction.
Purpose: define asset classes, dependencies, inputs/outputs, and construction order—not a fixed writing formula.
1. Design conclusions
- Fiction cycles among conception, planning, drafting, checking, and revision. Stage numbers express dependencies, not a mandatory linear sequence.
- Longform and short fiction are not length settings on one template. Longform needs volume promises, woven subplots, long-term escalation, and continuity ledgers. Short fiction needs one core change, limited cast/viewpoints, compressed background, and earlier irreversible change.
- Serial strategies are not universal laws. End hooks, fixed reward frequency, paywall breaks, and steady updates apply only with a serial profile; do not impose them on literary shorts, non-genre fiction, or complete manuscripts.
- Structure models diagnose and plan; they are not fill-in formulas. Select three-act, seven-point, story-circle, snowflake, scene/sequel, etc. for the project's problem, not all at once.
- Prompts serve author decisions. Quality output offers comparable alternatives, explicit tradeoffs, and adoptable structured results—not ornate terminology instead of concrete plot.
2. Four rule layers
| Layer | Meaning | Examples | Default |
|---|---|---|---|
| U Universal narrative principles | Broadly useful, but intentional violation allowed | Understandable causality, motivated behavior, setup/consequences | On |
| G Genre conventions | Meet particular reader expectations | Fair mystery clues, romance relationship axis, perceptible progression | On for selected genre |
| S Serial strategy | Chapter reading, following updates, platform rhythm | Chapter reward, interim promises, update buffer, breaks | Serial mode only |
| P Project preferences | Author-chosen style/limits | Viewpoint, exclusions, density, tone, ending direction | Highest priority |
Conflict order: facts/written prose > explicit author requirements > project rules > genre conventions > serial strategies > universal defaults. “Universal” remains a default suggestion and cannot override deliberate experimentation.
3. Overall flow
Materials → clarify inspiration → positioning/promises → story core → world/research → characters → plot engine → structure → longform/short branch → chapters/scenes → prose → continuity → macro revision → scene/language revision → reader validation → packaging.
Two cross-cutting tracks:
- Facts/continuity: character states, timeline, inventory, locations, world rules, foreshadowing, written facts.
- Quality assurance: copyright/compliance, information security, versions, test cases, failure repair.
4. Stage task matrix
P00 Creative task definition
- Goal: turn “I want to write something” into an executable brief.
- Required: intent, length mode, readers, serial status, untouchable boundaries.
- Output: brief, known/unknown list, decision priorities, risks.
- Prompt families: requirements clarification, constraint organizer, missing-information diagnosis.
- Source-document product mapping: project information, creative rules, references.
P01 Raw inspiration and material cleanup
- Goal: retain transferable conflict, imagery, relationships, mechanisms, and emotion without source fingerprints.
- Required: fragments, notes, dreams, observations, references.
- Output: atomic idea cards, mechanisms, variables, non-reusable elements, risks.
- Families: atomization, decontextualized abstraction, cross-material clustering, contradiction merging, follow-up questions.
- Mapping: inspiration, references, creative rules; the source assessment emphasizes recording and identifies clustering/selection gaps.
P02 Genre positioning and reader promises
- Goal: identify which readers keep reading, why, and the experience delivered.
- Required: idea cards, length mode, candidate genres.
- Output: genre/subgenre, readers, core gratification/emotional value, promises, differentiation, banned tropes.
- Families: genre identification, expectation matrix, promise/payoff table, differentiation, comparable-work risk checks.
- Caution: market positioning is a choice, not permission to flatten author originality.
P03 Concept selection and story core
- Goal: condense ideas into concepts with causal potential.
- Required: idea cards, genre promises, author preferences.
- Output: logline, concept, protagonist, desire, resistance, cost, thematic tension, dramatic question.
- Families: divergence, scoring, premise stress test, core generation, thematic opposites.
- Mapping: theme, conflict, concept, main plot/subplots in story core.
P04 Research and fact boundaries
- Goal: distinguish required research, reasonable extrapolation, and permitted invention.
- Required: story core, time/place, professions/technology/culture.
- Output: research tree, fact anchors, source levels, verification gaps, alternate-history declarations, anachronism checklist.
- Families: research planning, historical verification, professional-scene consultation, conflicting-source adjudication, facts into plot.
- Mapping: historical materials, world rules, locations, encyclopedia entries, scene research.
P05 World and narrative environment
- Goal: build what affects choices, resource distribution, and conflict, not an encyclopedia pile.
- Required: core, genre, research boundaries, initial character needs.
- Output: rules, spatial relations, resources/livelihood, institutions, factions, historical causality, customs, sensory life, conflict sources.
- Families: principles, geography-resource-society chains, institutional pressure, faction ecology, timeline, lived texture, contradiction audit.
- Mapping: origins, nature/culture, power systems, geography, history, rules, locations, entries.
P06 Character system
- Goal: a network making distinctive choices under pressure.
- Required: core, world pressure, genre promises.
- Output: role, external goal, internal need, values, fears, contradictions, resources, weaknesses, voice, arc, relationship dynamics.
- Families: protagonist/opposition/supporting design, contrasts, lie-desire-need, relationship tension, voice, redundancy audit.
- Mapping: character fields, relationships, states, character-driven plotting.
P07 Plot engine
- Goal: continuously produce choices, resistance, consequences, and new problems.
- Required: goals/resources, world rules, genre promises.
- Output: conflict chain, escalation ladder, risk/cost, opposition strategies, information asymmetry, failure consequences, repeatable variable mechanisms.
- Families: goal-motivation-conflict, antagonism, escalation, try-fail cycles, information release, rewards/costs.
- Mapping: core, storylines, emotional beats, power systems; source assessment notes gaps in dedicated escalation and information matrices.
P08 Structure selection and whole-book turns
- Goal: select the smallest sufficient structural toolkit.
- Required: core, intended ending, length mode, genre promises.
- Output: selection rationale, opening state, inciting event, turns, midpoint change, crisis, climax, new ending state.
- Families: model recommendation, backward ending design, major beats, comparative audit, anti-formula rewriting.
- Constraint: explain fit and non-fit; never force multiple templates simultaneously.
P09-L Longform architecture
- Goal: expand major turns into sustainable volumes, storylines, and promise/payoff systems.
- Required: turns, target length, serial mode, main arcs.
- Output: volume goals/conflicts, end-state changes, subplot weaving, climax gradient, middle support, foreshadowing cycles, information plan.
- Families: volume structure, middle diagnosis, weaving, arc alignment, climax ladder, volume promise ledger.
- Mapping: volume/chapter plans, storylines, foreshadowing, emotional beats; source assessment calls for stronger subplot collisions and volume ledgers.
P09-S Short-fiction architecture
- Goal: compressed narrative around one core change.
- Required: core event/epiphany, protagonist, dominant emotion/insight, target length.
- Output: minimal cast, single plot, entry point, key choice, turn, ending aftershock, background to delete.
- Families: single effect, compression, enter late/leave early, character merging, reflective endings, deletion audit.
- Constraint: no subplots or vast settings by default; add a second viewpoint/frame only when necessary.
P09-R Serial production
- Goal: chapter-reading experience and production buffers without damaging integrity.
- Required: longform architecture, update frequency, chapter-length range, platform/reader habits.
- Output: interim rewards, update buffer, volume/chapter breaks, follow-up questions, feedback-adoption rules.
- Families: serial rhythm, end breaks, promise density, draft buffer, feedback denoising.
- Constraint: end hooks/update rhythm become hard constraints only in serial mode.
P10 Chapters and scenes
- Goal: irreplaceable narrative function for every chapter/scene.
- Required: storyline, adjacent beats, current states, scene conditions.
- Output: chapter function, scene goal, resistance, turn, result, emotional change, new information, entry/exit states, estimated length.
- Families: chapter task sheet, scene cards, scene/sequel, emotion beats, information increments, delete/merge diagnosis.
- Mapping: chapter plans, beat outlines, scenes, emotion arcs, opening continuity, endings.
P11 Prose drafting
- Goal: concrete action, senses, voice, and rhythm from confirmed plans.
- Required: chapter task, scene cards, continuity facts, voices, creative rules.
- Output: prose draft and uncertainty list if needed.
- Families: first chapter, regular chapter, continuation, dialogue, action, interiority, description, transition, chapter titles, alternate opening/ending.
- Constraint: choose showing, summary, or omission by narrative purpose rather than absolute “show, don't tell”; no default suspense ending every chapter.
P12 Continuity and narrative memory
- Goal: consistent facts, states, inventory, time, locations, relationships, foreshadowing across chapters.
- Required: prose, previous handoff, plan, fact ledger.
- Output: summary, ending handoff, plan/prose deviations, state changes, timeline events, item transfers, foreshadowing changes, conflict alerts.
- Families: chapter memory, fact extraction, states, timeline checks, inventory, relationships, foreshadowing lifecycle, plan reconciliation.
- Mapping: identified in the source assessment as the strongest existing area and a mandatory input layer for longform Prompts.
P13 Macro revision
- Goal: fix story before sentences.
- Required: manuscript/layered summaries, promise, structure, reader feedback.
- Output: evidence, scope, priority, preservation, delete/change/move/add options, order.
- Families: developmental editing, causality, weak middle, drifting arcs, detached subplots, weak climax, ending payoff, restructuring.
- Constraint: diagnose separately from rewriting; cite locations/symptoms before proposing fixes.
P14 Scene and language revision
- Goal: improve scene function, viewpoint, precision, and voice without unauthorized plot changes.
- Required: text, permitted scope, context, style rules.
- Output: issues, targeted revision, change notes.
- Families: tension, subtext, viewpoint/distance, pacing, description ratio, redundant information, polishing, expansion/compression, de-templating.
- Constraint: ornate is not necessarily better; expansion must add narrative function.
P15 Reader experience and validation
- Goal: simulate comprehension, expectations, emotion, and abandonment risks for different readers.
- Required: text, readers, promises, review dimensions.
- Output: reading path, question timeline, expectations/payoffs, confusion, credibility issues, severity, revisions.
- Families: opening blind read, genre readers, beta simulation, suspense fairness, emotional credibility, readability, excessive trope-subversion diagnosis.
- Constraint: risk signals only, never pretend to be real market data.
P16 Titles, blurbs, and packaging
- Goal: accurately convey promises, not conceal content mismatch.
- Required: core, reader position, completed content, spoiler limits.
- Output: book/chapter titles, blurbs, synopses, tags, submission summaries in different formats.
- Families: title divergence/selection, chapter titles, spoiler-free blurb, complete synopsis, selling points, packaging consistency.
P17 Archive and reuse
- Goal: turn effective decisions and runs into iterative assets.
- Required: adopted outputs, human revisions, failures, scores.
- Output: versions, conditions, counterexamples, evaluations, improvement rules.
- Families: run review, difference attribution, Prompt repair, rule upgrades, deduplication.
5. Source assessment: coverage and gaps
Strong coverage
- Worlds, characters, story core, creative rules.
- Volume/chapter/beat outlines, scenes, character-driven plots.
- Prose, continuation, polishing, expansion, de-templated expression.
- Memory, facts, states, items, locations, timeline, relationships, foreshadowing.
- Scene research, historical consultation, style learning, multiple reviews.
Priority gaps identified by the source
- Inspiration cleanup/clustering, concept selection, briefs.
- Explicit genre-promise, reader, and length-mode contracts.
- Structure-model selection rather than one rigid web-fiction template.
- Subplot weaving, information release, climax ladders, volume promises, middle diagnosis.
- Independent short-fiction architecture.
- Chapter titles, opening blind reads, ending payoff, developmental editing.
- Reader simulation, feedback denoising, evaluation sets, version governance.
6. Asset types
Each stage can contain at least one:
- Generation: candidates from confirmed inputs.
- Diagnosis: locate issues without automatic rewriting.
- Revision: targeted change from diagnosis and allowed scope.
- Decision: compare options consistently, preserving author choice.
- Extraction: structured facts from prose/material.
- Validation: facts, format, creative constraints.
- Meta-Prompt: generate/adapt the above from specifications.
Do not create multiple assets merely by changing titles. If inputs, logic, and output fields match, merge into one parameterized Prompt; different creative goals or validation criteria require separation.
7. Initial construction order
Batch 1: decision foundations
P00, P01, P02, P03, P08, and quality standards: ensure later work solves the right problem.
Batch 2: longform core
P06, P07, P09-L, P10, P12, P13: choices, plot engines, sustained volumes, continuity, macro revision.
Batch 3: short-fiction and serial branches
P09-S, P09-R, opening/chapter breaks, short compression, serial feedback denoising.
Batch 4: genre specialties
Mystery clue matrices, romance relationship beats, progression economies, historical research, ensemble/viewpoints. Each declares scope and must not become a universal rule.
Batch 5: language and release
Scene revision, dialogue, narrative distance, chapter titles, blurbs, synopses, beta simulation, asset retrospectives.
8. Completion criteria
All required:
- Clear goal, required/optional inputs, structured output.
- Longform, short, serial, and genre differences distinguished.
- Maps to existing data or explicitly marks a product gap.
- Tests for normal, missing input, conflicting input, and continuity conflict.
- No traceable source-work content, private information, or unauthorized long quotations.
- At least one independent reread; no duplicated core content across assets.