Epilogue AI town
Preview: schedules, resident relationships, events, checkpoints, and replay exist. Long-term real-model behavior, media quality, and cost still require focused validation.
Explore how characters live after the original ending. Entry: AI town → Library (AI 小镇 → 作品库).
Produce a town
- Under Ending and life (结局与生活), define the starting ending and life goals.
- Configure residents, locations, and routines under Residents and locations (居民与地点) and Schedules and life rules (日程与生活规则).
- Check world sources and audiovisual plans; confirm candidates through Planning conversation (方案会谈).
- Confirm the production plan; in Production flow (制作流程), produce and inspect resident profiles, schedules/events, town, and facilities.
- Complete Checks and playtest (检查与试玩) and save a release.
- Start at Play → Enter town (游玩 → 进入小镇); inspect Neighborhood and changes (邻里与变化) and Town archive (小镇档案).
What to observe
Residents follow time-slot and location rules, with individual knowledge, conversation memories, and relationships. Light management, time advancement, event replay, and checkpoints track changes; confirm important changes as prompted.
Offline catch-up does not mean a server continuously runs your world, nor does it mean an online multiplayer community.
Trial advice
Start with a few residents and clear schedules to verify one life cycle. Inspect usage and behavior before extending the run. Runtime, images, and audio may have different settings and costs; example assets are not a guarantee for every provider.
Continue: Costs and tokens · Versions and saves.