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Epilogue AI town ​

Preview: schedules, resident relationships, events, checkpoints, and replay exist. Long-term real-model behavior, media quality, and cost still require focused validation.

Explore how characters live after the original ending. Entry: AI town → Library (AI 小镇 → 作品库).

Produce a town ​

  1. Under Ending and life (结局与生活), define the starting ending and life goals.
  2. Configure residents, locations, and routines under Residents and locations (居民与地点) and Schedules and life rules (日程与生活规则).
  3. Check world sources and audiovisual plans; confirm candidates through Planning conversation (方案会谈).
  4. Confirm the production plan; in Production flow (制作流程), produce and inspect resident profiles, schedules/events, town, and facilities.
  5. Complete Checks and playtest (检查与试玩) and save a release.
  6. Start at Play → Enter town (游玩 → 进入小镇); inspect Neighborhood and changes (邻里与变化) and Town archive (小镇档案).

What to observe ​

Residents follow time-slot and location rules, with individual knowledge, conversation memories, and relationships. Light management, time advancement, event replay, and checkpoints track changes; confirm important changes as prompted.

Offline catch-up does not mean a server continuously runs your world, nor does it mean an online multiplayer community.

Trial advice ​

Start with a few residents and clear schedules to verify one life cycle. Inspect usage and behavior before extending the run. Runtime, images, and audio may have different settings and costs; example assets are not a guarantee for every provider.

Continue: Costs and tokens · Versions and saves.

Official StoryForge user documentation